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    New FFXI Version Update Is Here!

    Gennadi
    Gennadi


    Posts : 846
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    Age : 52
    Location : Ontario Canada

    New FFXI Version Update Is Here! Empty New FFXI Version Update Is Here!

    Post by Gennadi Mon Mar 26, 2012 5:01 pm

    Here is all the goodies that we will be getting for the new update.


    Ill post just the Main Items and leave out all the little details.

    New Battle System: Legion
    Overview
    Legion is a new battle system intended to challenge high-level adventurers in alliances of eighteen to thirty-six combatants. Legion will feature unique battlefields in which combatants will be pitted against legions of formidable high-level notorious monsters (HNMs). Slay as many foes as possible within the thirty-minute time limit to reap a host of exciting rewards!
     
    Requirements
    Main job of level 75 or above
    Three to thirty-six participants
     
    Participating in Legion
    Speak to Saarlan in Rolanberry Fields (J-5) and pay the participation fee of 360,000 gil to receive the “Legion tome page” key item.
    *Only one representative from your alliance need possess this key item.
    With the key item in your possession, speak to Mayuyu in the same area and choose your desired battlefield and capacity (eighteen or thirty-six combatants). After your selections are confirmed, you will receive a Legion pass.
    *As a single Legion pass can transport up to eighteen players, larger groups will receive two passes.
    *Legion passes will be valid for five minutes (Earth time) after issuance.
    Have your alliance leader trade the issued pass to the Legion Tome to enter the Legion entrance lobby.
    Make sure to configure your alliance as desired before trading the pass. Should any members be lower than level 75, your alliance will be refused entry.
    *For groups larger than eighteen, it will be necessary to trade the extra Legion pass to the leader of your second alliance or party.
    From the lobby, examine the Legion Portal or simply wait for the allotted time to elapse. You will be transported to the battlefield to commence the fight!
     
    Spoils of War
    Each HNM defeated will yield items and Legion points.
    Items will be placed in a treasure pool to be lotted on by all participants.
    Loot quality and Legion point rewards will increase the more foes you slay.
    Legion points may be redeemed with Saarlan for a variety of rewards.



    New Voidwatch Areas Being Added

    Tavnazia Jurisdiction added
    Aht Urhgan Jurisdiction added
    New varieties of atmacite, abyssite, and periapts have been added.


    Assault: Nyzul Isle Uncharted Region Adjustments

    Upon entering, players will be asked to select floor 20, 40, 60, 80, or 100 as their ultimate destination.

    The player will not be sent, nor be able to travel to sections beyond the floor specified.

    Upon vanquishing the NMs on the following floors a set number of times (see table), players will receive a key item that may be redeemed for a piece of equipment.

    Floor Key Item Required Victories
    20 Bronze Astrarium 25
    40 Silver Astrarium 25
    60 Mythril Astrarium 25
    80 Gold Astrarium 25
    100 Platinum Astrarium 1

    I really like this new option for Nyzul Isle. It gives a unique way of getting gear drops with points.



    Walk of Echoes Adjustments
    Players need no longer wait to receive the Kupofried's Medallion key item.
    Temporary items are now obtainable upon entering a Walk.
    *Players will receive a random selection of five or so items.
    Area attacks unleashed by bosses now deal less damage.
    Combat and magic skills will now increase.

    We can add WOE to our future runs with this new update making it easier to participate.


    Besieged Adjustments
    Post-KO weakness duration has been reduced from five minutes to one.
    Players will now be eligible to receive experience after being raised even if they were KO'd when the battle concluded.

    Finally all those people that got killed 1.5 seconds before the end of beseiged can rejoice they will get exp!!! bounce


    Dynamis Adjustment
    Level restrictions no longer apply when beginning a Confrontation in the following areas:
    Dynamis - San d'Oria / Dynamis - Bastok / Dynamis - Windurst / Dyanmis – Beaucedine / Dynamis - Xarcabard

    Im not quite sure what they mean by this , maybe someone can help me out here


    Gennadi
    Gennadi


    Posts : 846
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    Post by Gennadi Mon Mar 26, 2012 5:12 pm

    Part 2


    Battle-related

    The following job adjustments and refinements have been implemented:
    Warrior
    Warrior’s Charge
    Recast time has been reduced from fifteen minutes to five.
    Additional merit points will now increase the chance of a threefold attack by 5% per point.


    White Mage
    Martyr
    Recast time has been reduced from twenty minutes to ten.
    Additional merits no longer reduce casting time, but instead increase HP granted by 5% per point.
    Devotion
    Recast time has been reduced from twenty minutes to ten.
    Additional merits no longer reduce casting time, but instead increase MP granted by 5% per point.


    Thief
    Assassin’s Charge
    Recast time has been reduced from fifteen minutes to five.
    Additional merit points now increase the chance of a fourfold attack by 5% per merit point.
    Feint
    Recast time has been reduced from ten minutes to two.
    Additional merit points no longer reduce recast time, but instead raise the chance of Treasure Hunter leveling up by 25% per point.


    Paladin
    Fealty
    Recast time has been reduced from twenty minutes to ten.
    Additional merit points no longer reduce recast time, but instead extend duration by an additional five seconds per point.
    Chivalry
    Recast time has been reduced from twenty minutes to ten.
    Additional merit points no longer reduce recast time, but instead increase MP recovery by an additional 5% per point.


    Dark Knight
    Dark Seal
    Recast time has been reduced from fifteen minutes to five.
    Additional merit points no longer reduce recast time, but instead reduce casting time for dark magic spells by an additional 10% per point.
    Diabolic Eye
    Recast time has been reduced from fifteen minutes to five.
    Additional merit points no longer reduce recast time, but instead increase accuracy by an additional five points per merit.


    Beastmaster
    Feral Howl
    Recast time has been reduced from fifteen minutes to five.
    Additional merit points no longer affect casting time, but instead increase accuracy by five percent per point.
    Killer Instinct
    Recast time has been reduced from fifteen minutes to five.
    Duration has been extended from one minute to three.
    Additional merit points no longer affect casting time, but instead extend duration by ten seconds per point.
    Certain familiars summonable with the “Call Beast” ability have been adjusted as follows:
    Dipper Yuly
    The maximum level for the Treasure Hunter effect has been revised to level one.
    Faithful Falcorr
    The maximum level for the Treasure Hunter effect has been revised to level one.
    Call duration has been extended from 90 seconds to 120 seconds.
    Attack strength has been increased.


    Bard
    Nightingale
    Recast time has been reduced from twenty minutes to ten.
    Additional merit points no longer affect recast time, but instead increase the chance of extremely rapid spellcasting by 25% per point.
    Troubadour
    Recast time has been reduced from twenty minutes to ten.
    Additional merit points no longer reduce recast time, but instead increase song accuracy by 25% per point.


    Ranger
    Flashy Shot
    Recast time has been reduced from twenty minutes to ten.
    Additional merit points no longer affect recast time, but instead increase ranged attack by 5% per point.


    Samurai
    Hagakure
    Amount of TP returned has been increased from 20 to 40.


    Dragoon
    Spirit Surge
    The Super Jump enmity reduction granted to the closest party member behind the dragoon has been increased.
    Spirit Link
    Also grants Regen to the wyvern.


    Summoner
    Heavenward Howl's HP/MP absorption additional effect now applies to attacks with secondary as well as main weapons.


    Puppetmaster
    Analyzer
    Maximum damage reduction for enemy special attacks has been increased from 10% to 40%.


    New Magic Spells
    White Magic
    Arise (WHM Lv.99)
    Revives and bestows a Reraise effect upon target PC.

    Interesting little spell, looks like the person that forgets to bring rr will get a lucky rr effect lol!

    Black Magic
    Meteor (BLM Lv.99; Elemental Seal must be in effect)
    Summons a meteor to deal damage to enemies within an area of effect.

    Finally BLM gets Meteor cheers



    Cure Spell Adjustments

    At high skill levels, Cure spells now heal more HP than before, while low skill levels see minimal benefit. The degree to which Healing Magic skill affects HP healed varies by spell, with Cure I-IV seeing the most significant adjustments.

    Cure I-IV: Amount of HP recovered may increase by as much as 1.4 times.
    Cure V-VI: Minimal adjustments.
    *Curaga I-V and Cura I-III will remain unchanged.


    Save TP Adjustment

    Save TP is now treated as a minimum guaranteed TP value that will always be obtained from a weapon skill.

    Examples, assuming a Save TP value of 20:
    25 TP weapon skill: 25 TP obtained.
    15 TP weapon skill: 20 TP obtained.
    Missed (0 TP) weapon skill: 20 TP obtained.

    Wow now even more TP can be obtained! Sams and Dancers rejoice bounce
    Gennadi
    Gennadi


    Posts : 846
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    Post by Gennadi Mon Mar 26, 2012 5:18 pm

    Part 3

    Crafting Skill Cap Increase

    The maximum unrestricted crafting level has been increased from Craftsman (60) to Artisan (70).
    New synthesis recipes have been added.

    Guild points will no longer be lost when revoking your contract with a particular guild.
    For Guildworkers' Union quests, guild representatives will no longer accept items beyond the maximum guild point cap.
    *HQ items will be accepted with priority over NQ items.
    The recipe for tonosama rice balls will now yield four rice balls instead of two.

    Lucky Broth recipe has been adjusted.


    Synergy Adjustments
    The synergy crucible key item may now be purchased from Synergy Engineer NPCs for 100 gil.
    *You cannot purchase a synergy crucible while undertaking the quest "Synergistic Pursuits".
    A new quest "Synergy Support" will be available to players possessing a synergy crucible.
    New synergy recipes have been added as follows.
    The following pieces of HQ equipment are augmentable via synergy with the "Abdhaljs’s Honor" item:



    Huginn Coronet / Huginn Gauntlets / Huginn Hose / Huginn Gambieras / Tenryu Somen +1 / Tenryu Tekko +1 / Tenryu Hakama +1 / Tenryu Sune-ate +1 / Khepri Bonnet / Khepri Wristbands / Khepri Kecks / Khepri Gamashes / Spurrina Coif / Spurrina Gages / Spurrina Slops / Spurrina Nails / Iaso Mitra / Iaso Cuffs / Iaso Tights / Iaso Boots

    Huginn Haubert / Tenryu Domaru +1 / Khepri Jacket / Spurrina Doublet / Iaso Briault

    Sponsored content


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